Joebot

// ABOUT

Joe

I'm Joe. I make glitch art, collect too much AV gear, write weird little control programs, and spend a lot of time making old video hardware do things it was absolutely not designed to do.

Most of my work revolves around CRTs, Extron gear, dirty mixers, scalers, matrix switchers, analog feedback, video walls, and signal chains that are probably more complicated than they need to be. I like the point where video stops behaving correctly: sync slips, colors drag, images tear, and the whole system starts showing its guts.

I also build software to control the chaos. Some of it is simple, like Python tools for routing inputs and outputs on old Extron switchers. Some of it is more ambitious, like timeline-based glitch controllers, video wall preset systems, lyric/text sync tools, capture utilities, and a larger control ecosystem that lets different apps and devices talk to each other.

This site is meant to be a home for all of that. Finished pieces, unfinished experiments, project notes, hardware findings, screenshots, code, wiring diagrams, weird discoveries, and probably a few things that only make sense to me right now.

Part of the goal is just to document my own work before I lose track of it. But I also want this to become useful for other people messing with glitch art, CRTs, old AV gear, and experimental video systems. So much information about this stuff gets buried in chats, forums, private notes, or random hard drives. I want to help preserve some of it in a way that feels approachable and alive.

I like glitch because it turns failure into texture. It makes the machine visible. It takes something that was supposed to be clean, stable, and invisible, and lets it break open into something strange and beautiful.

Basically: I'm here to break signals, build tools, document the process, and hopefully make something cool out of the mess.